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Why do dynamic languages make it difficult to maintain large codebases?

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This Q&A is part of a weekly series of posts highlighting common questions encountered by technophiles and answered by users at Stack Exchange, a free, community-powered network of 100+ Q&A sites.

Jus12 asks:

Large codebases are more difficult to maintain when they are written in dynamic languages. At least that's what Yevgeniy Brikman, lead developer bringing the Play Framework to LinkedIn says in a video presentation recorded at JaxConf 2013 (minute 44).

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At E3, Microsoft is all about games, games, and, oh, how about some games?

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Microsoft's head of Xbox Phil Spencer made it very clear that Microsoft's focus at E3 this year was in giving Xbox One gamers more games. The company's Monday morning pre-show preshow press event didn't include even a single sentence on living room convergence, how you can use Kinect to record sports games on your Xbox, or the future of the Xbox as a digital media hub—this event was packed full of one thing and one thing only: games. "You are shaping the future of Xbox," Spencer noted as the presentation got started, "and we are better for it."

Considering that gaming was only a single aspect of the all-things-to-all-people kitchen sink presentation Microsoft gave last year about its new console, the message to gamers seems to be very clear: Microsoft has heard you, and Microsoft wants you to know that even though living room convergence is cool, the Xbox One is a gaming console, console and it's got a hell of a lot of games to be played. Spencer promised to show the audience "huge franchises, new IP, and maybe a few of my old favorites."

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The event was roughly divided in half, with the first half showcasing games slated for release by the 2014 holiday season, and the second half showing games set to come out in 2015 or later.

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